G-Loot Esports Platform

G-Loot Esports Platform

  • Mobile game wrapper
  • G-Rewards

›General

General

  • About

Tracking

  • Web Application Events

Integrations

  • Native
  • Android
  • Unity

About

Introduction

The G-Loot mobile SDK provides a way for developers and game companies to make their games competitives. Currently, only asynchronous games are supported. If you have a realtime game, we currently can not report scores in that fashion.

How does it work?

The G-Loot match system needs to use our asynchronous match object (todo: add a ref) in order to work. The match object is decoupled, there is no waiting until a lobby is filled up, a player plays whenever, and later, when another player joins the created match and reports whatever score that player got at that point in time. Our system will deduce if enough players joined in a given time frame to end the match end finalize the scores and the stakes.

Supported platforms

PlatformArchitecture
iOS nativeX64_32
Android nativeX64_32
UnityX64_32

Implementation

G-Loot provides a system library containing everything that is needed to report a score for several architectures and platforms. A few examples of how to integrate can be found below and in our integration section.

Implement with Native (Swift, Kotlin)

Implement with Unity

Web Application Events →
  • Introduction
  • How does it work?
  • Supported platforms
  • Implementation
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